By pixellusion
#375816
hi forum,

we're trying to get rid of precaching meshes for our fluid sims
and using renderkit to generate the mesh at rendertime only.
so we're using realflow to create a particle simulation, setting up
the scene and shading in cinema4d with renderkit/maxwell plugins,
exporting to maxwell.
this should be the usual workflow to get fluid sims from realflow
rendered in maxwell, right?
sadly it's not creating a maxwell mesher extension object but a
geometry object for the fluid splash which is exactly what we're
trying to avoid :/
this was and is our current pipeline, so what's the use of the purchased
renderkit licenses now?
i hope it's a bug as we also cannot export directly from realflow to
maxwell and skip cinema (we need to render sequences, no stills)

or did we miss some secret workflow?

thanks and happy holidays,
basti
By JDHill
#375822
You are not missing anything, the RFRK for Cinema 4D objects are not yet supported. However, the RF for Cinema 4D objects (RF Particle Importer, Mesh Importer, SD Importer) are automatically exported as MaxwellParticles, RFMeshes, and RWMeshes extensions, respectively, with meshes being generated by them at render time.
By JDHill
#375825
Sorry, but no, I don't currently have an ETA on that. Regarding how the RFRK plugin itself works, I can't help much there, and would have to defer to the RF developers.

And happy holidays to you, too. :)
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]