- Tue Dec 17, 2013 11:18 pm
#375516
I'm finding that with v3 some channel files aren't getting saved when they would in v2.
I'm exporting scenes from 3ds Max (Windows) to render on the farm which runs Linux. Deadline render manager handles path remapping between platforms, but it seems that when Maxwell goes to save extra channels that are not embedded - alpha, material id, etc. in png format - it isn't able to do so since it's looking on the C: drive or similar.
Maybe it uses the path that is stored in the mxs file (which is windows since it was exported from max) rather than the override path that is supplied on the command line (which has been converted to Linux path format)? Or maybe a problem in the Max exporter?
I'm exporting scenes from 3ds Max (Windows) to render on the farm which runs Linux. Deadline render manager handles path remapping between platforms, but it seems that when Maxwell goes to save extra channels that are not embedded - alpha, material id, etc. in png format - it isn't able to do so since it's looking on the C: drive or similar.
Maybe it uses the path that is stored in the mxs file (which is windows since it was exported from max) rather than the override path that is supplied on the command line (which has been converted to Linux path format)? Or maybe a problem in the Max exporter?
Eric Mehl | hypothetical

- By Mark Bell