All posts related to V3
User avatar
By tom
#374495
Could you give more information about the image you posted? Is it generated with a set of blended procedurals and what are they? How did you set the parameters?
User avatar
By dariolanza
#374500
Hi seghier,

Is this created with the new Brick procedural?

In that case, the bricks Sample Size parameter allows you to indicate the size of the random patch taken on each brick, so the lower that value, the smaller piece of texture will be taken, thus the less repetition you will see.

Dario Lanza
User avatar
By seghier
#374501
thanks Tom and Dario
no i didn't create this texture i just would show you the problem of repetition (but i will try to create one)
i create other texture : i tried to reduce width and height 0.1x0.1 of brick and i decrease repeat 0.5x0.5 and i get one texture with 10 brick in each direction but always i see repetition
in this image the same thing
Image
User avatar
By lebulb
#374509
procedural or not, texture is a texture.
This depends on the size of the matrix ...

The advantage of procedural texture is having tileable texture.
User avatar
By seghier
#374513
lebulb wrote:procedural or not, texture is a texture.
This depends on the size of the matrix ...

The advantage of procedural texture is having tileable texture.
yes you are right but there exist solution like multitexture
procedural texture can do that but we must decrease the mapping ; if maxwell team develop it for big texturing
User avatar
By tom
#374522
If you don't want visible repeat, you need to design your procedural in higher matrix than 4 x 4. Procedurals are not repeating withing their own. It's the tile value tiling it. So, this answers your first question I guess... ;)
Blending Factor is working up to down in the procedural stack. Setting the above procedural's blend to 50 will set its normal-blended contribution to 50 percent against the rest of the stack in order.

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