All posts related to V2
By wimver
#373454
I had this problem before, and placed it on this forum a while ago ( http://www.maxwellrender.com/forum/view ... 97&t=40301 ) and then Mihai suggested to lower the count in the bump map image window, and lower the contrast. that worked.
for this job, I respected all the above suggestions, but still I get this triangulated result.
the object is a ribbon of about 2 meters long and about 3 cm wide, and solid (rectangle with path sweep). I made a very long bump map image so that I did not need many repeats. I also hit the recalc button, changed the smooth factor in both directions, flipped the normals, no luck. I tried normal mapping, but with similar result.

what else can i do to avoid this effect?

Image

Uploaded with ImageShack.us
#373492
ok, it is not thinSSS, just a plain color with a bumpmap, I increased the smoothing, decreased the smoothing and recalced more than I would want to, and I tried to lower the bump below 1 percent, and indeed, the artefacts disappear, but the bump disappears too and that is the whole point. I want bump, it is a ribbon and it must look like a ribbon, a ribbon is a monochrome object with an uneven surface, one cannot replace that with an image map, since the reflections change if the light direction changes. I also add anisotropy for that, but with or without anisotropy, the triangular artefacts remain.

for the record: alignment of the normals has been taken care of, they all point outwards.

thanks
wim
Maxwell Rhino 5.2.6.8 plugin with macOS Tahoe 26

Good morning everyone, I’d like to know if t[…]

Sketchup 2026 Released

Sketchup has released 2026 version today. When may[…]

Help with swimming pool water

I've had closer look at the pool image above. I[…]

Hi, Maxwell Render works fine on my Mac M4 with O[…]