Again, lets focus in the key.
That some other people haven´t found any bug, does not means that the bugs we are finding are inexistent.
Therefore If we accept that they exist, it doesn´t matter who discovered. All what have to be done is fixing them.
Anyway, exposing myself in this way, is not desirable for many others that might share the same concern.
In any case, although this could be unpleasant for you and for me, and I am sorry for that, the goal is to improve the product/service and having everybody happy. In other words I am trying to help. Also I am trying to use Maxwell as a permanent rendering software, since I would prefer not to move to other renderers.
Only you know how many customers have bought Maxwell, and how many have migrated, or haven´t upgraded.
But These problems are surely having an influence, although many people prefer not to talk.
The key (as I see it) is providing SAFE versions. I have wrote about this some time ago. Users must have the choise to get a really new version obviously with some problems due to the recently implemented new features, or a more stable version, that could lack of the new features. What is really bad, is not providing any stable version. Usually the last version before a new upgrade (the current version) should be the most stable version of all, but in maxwell there is no diferentiation and all the users have to deal with the consequences no matter if they can or not.
The main critic, I do, is that you shouldn´t be working in V3, until you finish the necesary refinement in V2. The last version of a software before an upgrade is presented, should be the most stable of all the versions. And this point is the one that is clearly not fair, in your current policy. If I am wrong, tell me why you should prefer the opposite? Up to now, despite all the words and phrases against my person, nobody answered the question, and this silence is also not fair for our point of view (customers)
I am not inventing this. This way of working is the standard for other software developpers, and let the users to chose how much risks to run, deppending on the circumstances. I love to explore new features, and love also to help in development, but when I have a deadline, I need stability. I really hope you could implement something like this, and it will be great for everybody, otherwise, the professional customers will have to leave to search the necesary stability to guarantee to their clients a stable deadline, and a predictable quality.
This is not something I decided it true, and impossible to modify, this is only my opinion. If you think this is not desirable or not possible, all I expect is an explanation of the reasons that support the oposite idea, and I will surely understand. In any case disqualifiyng the messenger, only makes stronger the message.
I am preparing a special scene so that you can see what happens.
In that scene you will find two models, both with the same UVs of 100 x 100 cm, in the first (which name refers to normal materials) everything works as it should, but in the second (which name refers to real scale materials) we have two diferent behaviours depending on the size of the tilable map used in each material, as follows:
If the Map is smaller than 1 meter by 1 meter, the texture gets huge, and if the Map iks bigger than 1 meter by 1 meter, it reduces drastically the material. You will see that it is not anything subtle, but very drastic!
It should be in you inbox now.
I hope it helps.
Ernesto
By the way, talking about not clear termonology, which is your mother language? mine is spanish.
Regarding the images that you use to request, why do not enable image attachments in this forum. It is difficult for me to include images with the current procedure. At least (if you are concern of the available disc space) you could enable this option in a special subforum, where users could explain these things that could help you to fix bugs. I think that it would be good if you facilitate the free work others do to help you.