- Sat Jun 01, 2013 2:08 pm
#368273
Hi,
This is a small but annoying bug:
I'm working with some materials which have some textures which use different channel numbers (imagine a texture for some tiles surface and another to define the mortar grid).
In max I have two different UVW mapping with channels 1 and 2 for that object. If I want to show texture with channel 2 in viewport I have to make it 1, adjust and then set it to 2 again to render correctly. If it is set to 2 it shows in viewport like it was using the first uvw mappping.
This is a small but annoying bug:
I'm working with some materials which have some textures which use different channel numbers (imagine a texture for some tiles surface and another to define the mortar grid).
In max I have two different UVW mapping with channels 1 and 2 for that object. If I want to show texture with channel 2 in viewport I have to make it 1, adjust and then set it to 2 again to render correctly. If it is set to 2 it shows in viewport like it was using the first uvw mappping.