- Thu Apr 04, 2013 5:52 pm
#366792
I've noticed that Maxwell is extremely good at rendering a believable depth of field blur effect. Most rendering engines seem to get this catastrophically wrong. Post processing results seem to be hit or miss.
Does anyone know if there is some fundamental difference in the way MW's handles DOF?
Does anyone know if there is some fundamental difference in the way MW's handles DOF?
Matthew Spencer | http://www.mspncr.com












- By Mark Bell