Any features you'd like to see implemented into Maxwell?
#366553
numerobis wrote:
Half Life wrote:Less required fakery -- so many of the limitations of Maxwell currently force the user to ignore physically accurate approaches to get a suitable result... AGS being just one of dozens of common examples I could use (and please don't tell me AGS is physically accurate, because it is only accurate in as much as it is theoretically possible, but not accurate to real world experience).
Yes, that's the point... i really can't understand why there still this untouchable rule of staying unbiased while it is already not true anymore (or never has been) as it is now...
There are so many limitations regarding dielectrics, caustics, scattering amd high reflective materials that you have to fake it in any way to get the job done. Maybe it is possible to render strictly unbiased cubes or maybe simple product shots but no archviz scenes. And i can say for me that i would have absolutely no problem to use optimized (biased!) glass and water materials with good looking caustics, refraction and tinted shadows when it then simply works and looks real!!! All the annoying workarounds for these situations are only laughable and still looking fake in most situations. But i have to use them and so all my renders are already biased - so why not do it right and use biased solutions for those special cases when the unbiased solution is not possible? And it seems so, since we already had 8 years now without a proper solution.
Maybe display a big warning sign that you're leaving the unbiased route now at your own risk if you use them... i would have no problem to do it!
I agree. While the physical accuracy of Maxwell is very impressive I sometimes feel restricted. I used Vray for a few years before this and although Maxwell has MANY benefits over Vray, I still miss the greater access to the workings of the engine and the freedom to tweak and modify.
One development I would really love to see is a bit more 'back-door' access, even if unofficial
#366579
Half Life wrote:Just to be clear, I myself have no interest in adding bias to Maxwell (for any reason) -- I simply want Unbiased approaches improved.

Best,
Jason.

I only hope one day to own the supercomputer you work on then Jason , although to be honest if maxwell can stay unbiased but be an order of magnitude faster than we are now I agree with you.
However it does it gpu compute , fined tuned code etc etc
#366580
My machine is fairly old at this point (I will probably be upgrading sometime this year) --Speed is simply my last concern for Maxwell... quality of realism is what I prize above all else. I would never have gotten involved with Maxwell in the first place if speed was a priority for me.

Considering an average painting for me takes 100+ hours to complete, Maxwell render times are not unreasonable to me... but obviously my personal needs have nothing to do with production schedules -- nor is there any reason for me to show my renders as finished products since they are simply disposable steps in the painting process for me(so I can ignore some noise if need be).

Best,
Jason.
#366583
Totally respect your opinion Jason, although I do need to show final renders . I've been sticking with and fully intend to carry on with maxwell for the same reason..... " quality of realism is what I prize above all else ".

But , and its a big but if I can not be productive enough( and that is what pays my bills) I will have to compromise and change.
#366627
AlexP wrote:I'll stir up a hornets' nest:
IHMO vray with best quality settings using bruteforce of course is about 2-3 times slower then Maxwell, not considering sampled semigloss materials.
I agree Vray is very slower on brutefore rendering, and Maxwell render is the fastast rendering engine on cpu in unbias-engine,
even Arion rendering is using gpu.

but Vray have a option or method to increase the speed of the time of rendering on the similar result, Maxwell render is a only one method (increase hardware)
#366669
Mihai wrote:I really don't want to drag out these kinds of posts because they drive me bananas, just want to mention that during this "LONG LONG" wait you have received and for free:

- vastly improved motion blur
- hair
- particles
- grass
- MXS References
-anamorphic bokeh
- python scripting
- new channels (motion vector, normals, position)
- Pretesselated displacement
- vector displacement
- RF integration
- much faster SSS
- MXS/MXI Compression
- i think about 3 new free plugins, at least
- FIRE

...along with plenty of other improvements and new features in both Maxwell and the included 14 plugins, not mentioned in this list.

What was the point of starting this thread? Complaining that new features aren't discussed in the way they were back in the alpha days is completely pointless and I guess you know that, right?
Don't get too worked out Mihai, i've been here since Alpha, when i first bought Maxwell, but you know this forum has gone very silent over the years, it used to be extremely active and exciting....

I just wanted to know any news about the next MaxwellRender, thats all.

Peace!.

Nico.
User avatar
By tom
#366672
When will MaxwellRender 3.0 be released????
Very good question but, it's absurd under "Wish List" section. It's not a wish, it's a question. Frankly saying, it's not even a question, it's like crawling, begging, dying for it. A true sympathy I respect! You can imagine how fancy hearing demands about what you do and what you really love doing. So, thank you for putting this kind of pressure. It's very welcome. Although, this question cannot have an early answer for several purposes. Moreover, nobody would unveil what kind of technology enhancements will it have before being really close to the release. I hope you can really easily understand the mechanism behind this strategy. We're so used to hear the very same question since from early alpha days and it didn't help any of you, neither us. Products require invention, innovation and revolution really takes absurd amount of time. Sometimes you come up with a solution in two days or you can't come up with another for months or longer. We have tens of challenges to make it the best for you and hundreds of other ways to fake it in a few days. I can imagine it's quite annoying to wait for an unknown amount of time but of course, it's not going to be 3 years or 10. Let's say "next week" or "next month" or "in Aug".... But, what if it becomes available earlier or most probably later than the scheduled time. Are you dying to see the v3 splash screen or its killer content? I hate to say "Be patient..." but that's it. Now you can kill me :)
#366673
AlexP wrote:I'll stir up a hornets' nest:
IHMO vray with best quality settings using bruteforce of course is about 2-3 times slower then Maxwell, not considering sampled semigloss materials.

well... Maxwell is faster in many cases but not for clearing noise on interior renderings but I also agree with Jason, speed is not my priority.
For the record I did not mean for Maxwell to be biased, I simply mentioned vray for the extra freedom, like using a falloff map in a glossiness slot for example
#366678
bograt wrote:
AlexP wrote:I'll stir up a hornets' nest:
IHMO vray with best quality settings using bruteforce of course is about 2-3 times slower then Maxwell, not considering sampled semigloss materials.

well... Maxwell is faster in many cases but not for clearing noise on interior renderings but I also agree with Jason, speed is not my priority.
For the record I did not mean for Maxwell to be biased, I simply mentioned vray for the extra freedom, like using a falloff map in a glossiness slot for example
I lack falloff too, e.g. to be able to make mixed emitter/bsdf materials simulating shades.
#367004
tom wrote:
When will MaxwellRender 3.0 be released????
Very good question but, it's absurd under "Wish List" section. It's not a wish, it's a question. Frankly saying, it's not even a question, it's like crawling, begging, dying for it. A true sympathy I respect! You can imagine how fancy hearing demands about what you do and what you really love doing. So, thank you for putting this kind of pressure. It's very welcome. Although, this question cannot have an early answer for several purposes. Moreover, nobody would unveil what kind of technology enhancements will it have before being really close to the release. I hope you can really easily understand the mechanism behind this strategy. We're so used to hear the very same question since from early alpha days and it didn't help any of you, neither us. Products require invention, innovation and revolution really takes absurd amount of time. Sometimes you come up with a solution in two days or you can't come up with another for months or longer. We have tens of challenges to make it the best for you and hundreds of other ways to fake it in a few days. I can imagine it's quite annoying to wait for an unknown amount of time but of course, it's not going to be 3 years or 10. Let's say "next week" or "next month" or "in Aug".... But, what if it becomes available earlier or most probably later than the scheduled time. Are you dying to see the v3 splash screen or its killer content? I hate to say "Be patient..." but that's it. Now you can kill me :)
No killing Tom, at all, but i had to ask the direct question, did not know it was going to be taken to personal by some.... After all i've been here about the same time as you have and it used to be fun...not any more. :(
#367043
Nicolas Rivera wrote:
No killing Tom, at all, but i had to ask the direct question, did not know it was going to be taken to personal by some.... After all i've been here about the same time as you have and it used to be fun...not any more. :(
It's still fun, you just have to be proficient at discarding the trash.

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?