- Sun Mar 24, 2013 12:24 pm
#366337
I found one very old post about this, it seems all unbiased renderers suffer from showing wrong shading of some triangles of low poly objects.
but I have a high poly object here, and as soon as I apply bump mapping (even just 1 percent) I get following result. anyone knows how to deal with this?
smoothing is at 60%, I tried other values, and I hit the recalc button, so it is not that.
tnx
wim
but I have a high poly object here, and as soon as I apply bump mapping (even just 1 percent) I get following result. anyone knows how to deal with this?
smoothing is at 60%, I tried other values, and I hit the recalc button, so it is not that.
tnx
wim