- Fri Jan 25, 2013 1:06 pm
#364517
I wish to see a cleaner solution for Maxwell materials in the Slate material editor of 3ds max.
Right now it creates alot of these useless nodes, that contains no information that we can manipulate, that way there is no point for them being there.
I usually never dear to remove them in case they have some connection to the shader. So the slate window fills up fast with all this trash nodes.
Right now it creates alot of these useless nodes, that contains no information that we can manipulate, that way there is no point for them being there.
I usually never dear to remove them in case they have some connection to the shader. So the slate window fills up fast with all this trash nodes.

- By Jochen Haug