- Sun Dec 09, 2012 12:57 pm
#363397
I output 2048 and 4096 textures regularly, but I'm using Substance Designer (I'm not sure if the new resolution limits have made it to your platform yet)... I rarely output textures any larger from Zbrush, and they always seem to get the job done for me in Maxwell. However, I guess this depends largely on exactly what it is you are trying to texture (and what UVs it has) -- I don't try to cover large areas with these textures (I've seen people try to use these for terrain), nor would I use them for closeups unless it was a smaller object... but I think that is pretty typical, and the reason why something like the Arroway textures (with their massive resolution) will continue to have a market for a long time to come.
Best,
Jason.