- Thu Dec 06, 2012 12:19 pm
#363277
do you mean in maxwell, with and without caustics ? Or in Maxwell and Iray ?
In first case yes, depending on scenes i can get indefinitely longer times.
In second case, no. I just saw demos on some classic virtual set, same complexity of most of mine. I know my average rendertime, and at same quality (iRay quality is extremely high), rendertime is a fraction with same money investment on hardware, as specified in a post before. But beside the demo, i know people working on GPU and i know their daily work.
Times wont compare at all. Quality yes - as said look at DeltaTracing works, entirely iRay based.
You can keep telling GPU is early and problematic, but results speak much more. This is my opinion, based on the fact i know more than a firm working on virtual set on GPU, and they produce much, much faster than me.
Btw i wont render a complex exterior on GPU, but that's another story. It's a dedicated tool, and for the area it covers you cant beat it or even come close.
And if iRay may have less accuracy of Maxwell (you wont notice it in most productons), there are other engines with all kind of accuracy - i.e. Octane, which is spectral-based as well.
This is not to say these engines are better than Maxwell. I love Maxwell. But production-wise, GPU road *IS* a concrete possibility for a large improvement, right now. All the rest are words.
Paolo
Paolo Zambrini
Engram Studio
www.engram.it