By JDHill
#361597
Maxwell for SketchUp
Version 2.7.20 Release Notes

Changes
  • Added support for MXS references.
  • Added Extensions option in Maxwell Fire Engine Settings.

Fixes
  • Non-printable characters caused Grass window malfunction.

Downloads (please do not share these links)
  • (version superseded)

Notes
  • As mentioned above, MXS References are now officially supported, so please give them a try and let me know if you find any problems. Please note that I will be out of the office 14-22 October, and may take a little bit longer than normal to respond to questions.
By archigrafix
#361605
my first tests work nicely! A few weeks ago I wouldnt dare being able to render such an heavy scene in SU... Simply incredible! Now what can we ask more? :shock:
Perhaps GPU rendering... :oops:
By fv
#361613
I agree, Silverlight should leave the room..


Now what can we ask more. Well not much I dare say, talking to JD.


But I would love a huge library of cars, trees, plants, people, furniture etc in mxs format. Mayby there is already lots available I don't know of. Any ideas, or a new thread maybe for info on good available models easy to import in Studio.
Francois
By archigrafix
#361629
fv wrote: But I would love a huge library of cars, trees, plants, people, furniture etc in mxs format. Mayby there is already lots available I don't know of. Any ideas, or a new thread maybe for info on good available models easy to import in Studio.
Francois
If you need this I think you will have to buy biblios, but mxs format is not so common one. I feel You will have to build it from obj or fbx files. Anyway thats what I do. Mxs anyone
By JDHill
#361647
archigrafix wrote:What is the use of extensions option in fire?
It is just to allow you render with extensions (Grass is the only one currently used in this plugin) disabled globally, rather than disabling each one individually, only to re-enable them all again later.
By GRouslan
#361649
Sorry, I don't want start new topic: is there a way to use in fire render layers? It is very useful turn of indirect illumination to setup illumination of the scene.
By fv
#361661
About the libraries,
We also have Modo so we can often import models that don't in Studio or Sketchup.

But we are a bit behind all the stuff that's available for 3DS and Vray. Especially for archviz. Just build environment with some trees all is fine in Sketchup, especially with the new mxs references. But when it comes to a lot of natural surroundings I feel we now no longer compete. Especially with the more expensive packages that generate a lot of the stuff we have to use components for, referenced or not.

Anyhow, the mxs reference option we now have makes a huge difference. I am converting a lot of the more simple componets as well into mxs files. Just to get rid of the amount of materials in SU. It makes working in SU a lot faster without these materials. I think it would be a good idea to have the resource site include a mxs model archive.

Francois
By JDHill
#361704
The only scenario in which that should happen is when the output resolution is smaller than the Max. Res. value. Is this possibly what you see happening there?
User avatar
By stefan_kaplan
#361710
Nope.
I start a new SketchUp-file and draw eg. a box.
In the Camera-tab in the Maxwell Scene Manager I set the X-res to 3000px and the Y-res to 2000px.
When opening FIRE, it runs at 649 x 432 pixels.
Then I open the Engine Settings dialog by pressing the "gear"-button in the FIRE-window. The Max. Res. is set to "649".
I change the Max. Res. value to eg. 700 and press "Done". Nothing happens in the FIRE-window. By pressing the Update-button, the render re-starts but the image size stays at 649 x 432 pixels.
When I close an re-open the FIRE-window, it's ALWAYS reset to 649, regardless of other settings, proportions etc.
/Stefan
By JDHill
#361711
Thanks, I will see if I can reproduce that. Are you using a default template, or a customized one? Whatever the case could you please send me a copy of it?
Help with swimming pool water

Hi Andreas " I would say the above "fake[…]

render engines and Maxwell

Other rendering engines are evolving day by day, m[…]