- Fri Sep 21, 2012 12:42 pm
#360909
Hi all
In an Arch Viz scene I'm working on I'm trying to get some light to bounce off the surrounding glass buildings onto the pavement and new building.
This is the kind of effect I'm after:

The approach so far has been to include a large and very reflective plain with a smooth and bumpy normal map to bounce the sunlight onto the model whilst adding the colours of the surrounding building.
Here is the scene setup, current results and material properties:


I'm happy with the effect the setup is producing, but need to reduce the noise.
Anyone have any ideas on how to produce this effect with a relatively low noise level without going to a v.high sl?
thanks in advance for any suggestions!
Dave
In an Arch Viz scene I'm working on I'm trying to get some light to bounce off the surrounding glass buildings onto the pavement and new building.
This is the kind of effect I'm after:

The approach so far has been to include a large and very reflective plain with a smooth and bumpy normal map to bounce the sunlight onto the model whilst adding the colours of the surrounding building.
Here is the scene setup, current results and material properties:


I'm happy with the effect the setup is producing, but need to reduce the noise.
Anyone have any ideas on how to produce this effect with a relatively low noise level without going to a v.high sl?
thanks in advance for any suggestions!
Dave