- Sun Sep 09, 2012 7:25 pm
#360439
Trying the render a chandelier with emitters, but am just getting noise, caustics and extremely slow render times.
The geometry matches an actual prototype I've got in front of me. Each lighting element consist of a single, small (say 1cm sphere) 35w halogen bulb inside and at the bottom of a 12mm thick, clear wavy glass (various bubbles, ripples) cylinder (about 6.5cm diameter x 15cm high) open at the top. In reality the bulb appears like a bright, distorted sphere inside the cylinder (due to refraction) and the light effectively illuminates the entire cylinder, such that the glass itself behaves like an emitter.
What would be the best way to recreate this effect in maxwell?
I've read numerous posts about the problems of placing emitters behind glass, but I can't figure out another way to get realistic results in this case. Is there a consensus on best practices for emitters and glass, besides "don't do it"?
Many, many thanks in advance.
Cheers
The geometry matches an actual prototype I've got in front of me. Each lighting element consist of a single, small (say 1cm sphere) 35w halogen bulb inside and at the bottom of a 12mm thick, clear wavy glass (various bubbles, ripples) cylinder (about 6.5cm diameter x 15cm high) open at the top. In reality the bulb appears like a bright, distorted sphere inside the cylinder (due to refraction) and the light effectively illuminates the entire cylinder, such that the glass itself behaves like an emitter.
What would be the best way to recreate this effect in maxwell?
I've read numerous posts about the problems of placing emitters behind glass, but I can't figure out another way to get realistic results in this case. Is there a consensus on best practices for emitters and glass, besides "don't do it"?
Many, many thanks in advance.
Cheers