feynman wrote:So, why is this scene not supposed to render? Meaning: because it does render with the settings I triple-checked, somewhere there must be a bug? There is no doubt that the plane has 4096 triangles. There is no doubt that I entered 128 in the Subdivision field. Therefore, I conclude, that the Subdivision input field is buggy.
Best was if you simply posted an mxs-file with the rug.
128 subdivisions on an already dense mesh would not fit any ram money can buy and no displacement-map would provide enough detail to
justify such subdivisions. One needed to feed in a map of terrabytes in size to do such a triangle-count justice. But that's theoretical.
If everything is set up correctly your machine simply would crash.
In your case Subdivisions up to maybe 8 or ten with a good map appeared reasonable but would already need a lot of Ram. Staying lower probably
would do. Just look at Erics experiments to get a reference, he always mentioned the ram-consumption.