So, Time Elapsed is obviously cumulative, not on a per-render-basis. Why this is so, is beyond me.
Take a deep breath and try to relax, feynman. Obviously it's a bug and it will be fixed. It doesn't influence the actual time or SL spent on the render so it's not that tragic.Why this is so, is beyond me.
It looks more like a smooth normal problem. Like i[…]
I had some very strong highlights in some material[…]
Thanks everyone! I didn't want to use volumetrics […]
just installed latest version for Rhino V6 when I[…]