All posts related to V2
#359908
Big problem

- I rendered 7 files to approx. SL 17 and wanted to bump them to 19 over night
- I right-clicked on the render in the Monitor, chose Resume and typed in the desired SL and an hour extra time
- Result: the file starts rendering at approx SL 15 and achieves sometimes the original SL 17 but never 19
- Same thing happens via the network wizard initiating the render from within Studio

Also I noticed, the Time Elapsed etc. are even wonkier as they have been totally off after upgrading anyway.

Restarted, tried different node combinations - same issue. Original MXS, MXI, MXMs all there, no paths have changed, no Windows upgrade was done.

Is this a bug or am I missing something when resuming jobs from the list in the Monitor? Is resume broken? I'm on a deadline and need to get rid of the art of noise.

Thanks for any insights!
#359911
I have not run into this.

Thought: You could run a completely new coop render, then manually merge the S.L. 17 version with the new one. I have resumed animation frames plenty of times with no issues. Maybe it's different with coop renders?
#359926
Bubbaloo wrote:How did it go?
With the flow... ... ... :]

But thanks for asking. I re-render all seven MXS to SL 19 from scratch, because I also had that "channels-not-embedded-in-TIFs" problem. Once the job's done in a few hours, I try resuming once again to see what gives. But, since you suggested it, how much does a SL 10 render bump a SL 20 render - to SL 21 or something like that? Is there a rule of thumb?

ps: where did you get that OSB texture the flashlight is placed on? It's not a high-res Arroway texture.
#359934
feynman wrote:how much does a SL 10 render bump a SL 20 render - to SL 21 or something like that? Is there a rule of thumb?
I think there is a formula, but I don't know it...
ps: where did you get that OSB texture the flashlight is placed on? It's not a high-res Arroway texture.
I made it from a photo reference and Image Synth years ago.
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