All posts related to V2
User avatar
By choo-chee
#359664
When rendering interiors with bug windows - sun is lighting the floor and the reflected light causes "spots" on the ceiling - that will not clear even at SL 19.
Is there a way to avoid this ?
User avatar
By Bubbaloo
#359685
Yes, set the sun's attenuation type from inverse to inverse square, and then set the.... oh no, never mind this is an unbiased engine. I would check the reflectivity of the floor material that may be causing unrealistic results.

Can you post a render to show the problem?
User avatar
By Mihai
#359775
I think first you need to lower the intensity of the emitter, it seems extremely bright and this makes it so noise will be "extra visible" in your renders. Use normal emitter values and not hundreds of thousands of watts if it's the case here.

Have you tried rendering with reflected caustics set to indirect? Or none?
User avatar
By eric nixon
#359784
I always render with physical sun since it's the most real result
For interiors a 'sun' emitter placed about 300 hundred meters away, is easier to render than physical sun (which is just one super-bright 'pixel', I think. and it doesnt show up in reflections convincingly either)... if you use a hdri with intense sunlight that is also quicker, but I would try the emitter first. (for the emitter I'd use a 2m square with circular clip-map)
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