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By polynurb
#359703
just studying some of the techniques outlined in this book, which was kindly recommended by mihai.

it is great!! :)

so here are the first tests with bright-field illumination.
second image is rendered with dispersion and sss for the wine. also the middle glass with the wine has much finer tessellation and there is a very fine normal map on it too. (also some tricking with hiding emitters in refr./refl.)
it is quite funny to see how complex these "small worlds" are.. usually i render buildings :wink:

more to come..C&C much welcome..
Image
http://www.mediafire.com/?10tl69zfn3xn36a
Image
http://www.mediafire.com/?7ujaixxtbvvz1n6
Last edited by polynurb on Wed Aug 15, 2012 1:39 am, edited 2 times in total.
User avatar
By polynurb
#359705
thanks justin

here it worked but that must be some log-in / cookie weirdness..
the thing is media fire which i liked pretty much is making it impossible now to embed full size images directly... how stupid.

now it is twice the work.. below are the links to the original 2.5k images.
User avatar
By Primus
#363600
polynurb wrote:just studying some of the techniques outlined in this book, which was kindly recommended by mihai.

it is great!! :)

so here are the first tests with bright-field illumination.
second image is rendered with dispersion and sss for the wine. also the middle glass with the wine has much finer tessellation and there is a very fine normal map on it too. (also some tricking with hiding emitters in refr./refl.)
it is quite funny to see how complex these "small worlds" are.. usually i render buildings :wink:

more to come..C&C much welcome..
Image
http://www.mediafire.com/?10tl69zfn3xn36a
Image
http://www.mediafire.com/?7ujaixxtbvvz1n6

I just studied the same book, great resource. Concerning the lightning of glass there are different approches described in the book. What kind of lightning did you use for the background light ? An opaque background illuminated by sport etc. or an direct light in the background ? What kind of material did you use for the ground plane of the glasses ? An tranparent , glass like or something different ?
Here is my simple scene i play around with ...https://dl.dropbox.com/u/15698846/bott2 ... e_0001.mxs

Best,
Tom
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