- Fri Aug 03, 2012 4:32 pm
#359388
So, IF you've calibrated your monitor, use that as the system profile. If you've set the colorspace to sRGB in Maxwell, and the same in PS - you should get the same display.
If you're not seeing the same colors in Maxwell and PS, and you've set the system profile to your calibrated profile, and PS to sRGB (or whatever colorspace you chose in Render options), then something is wrong in the monitor setup or PS. I read there could be bugs if you're using "Enable OGL drawing".
Yes, you are right, you shouldn't use the monitors profile in PS. Reading about this, I remember now that PS should first read the embedded profile, then use the systems monitor profile to convert/compensate for the calibration you made, to give you the most accurate colors.Unless things have changed recently, It is incorrect to use your calibrated monitor profile in photoshop. you are supposed to use whatever working space profile you are intending (sRBG, Adobe 1998 etc). You are supposed to apply the calibrated monitor profile into your OS' color management settings.
This is where the confusion with this color issue comes into play...the only way we're able to get maxwell renders to look the same in photoshop, as they do in maxwell render, is to apply the calibrated monitor profile in photoshop (which as i've said, is the incorrect way to do it)
So, IF you've calibrated your monitor, use that as the system profile. If you've set the colorspace to sRGB in Maxwell, and the same in PS - you should get the same display.
It's not embedding your system profile, it's embedding whatever colorspace you've specified in Render options. You system profile is for display purposes only, on YOUR monitor.Based on this, If you have calibrated your monitor, this is the profile your system is using, if setup correctly. This hich means a maxwell render image would have my color profile embedded in the image...which is incorrect
If you're not seeing the same colors in Maxwell and PS, and you've set the system profile to your calibrated profile, and PS to sRGB (or whatever colorspace you chose in Render options), then something is wrong in the monitor setup or PS. I read there could be bugs if you're using "Enable OGL drawing".
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