- Tue Jul 24, 2012 5:04 am
#358955
I do a lot of work with large-scale environments for digital mattes and set extension work; one of my biggest gripes with Physical Sky is that it is still void of any atmospheric scattering.
Respectively, a large chunk of the physical equation of the real world sky model has been ignored or overlooked leaving artists having to doctor this phenomenon in afterward.
So, this is naturally my deepest wish for Maxwell Render.

Respectively, a large chunk of the physical equation of the real world sky model has been ignored or overlooked leaving artists having to doctor this phenomenon in afterward.
So, this is naturally my deepest wish for Maxwell Render.

Last edited by subspark on Thu Jul 26, 2012 3:48 am, edited 1 time in total.
Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep.

- By Jochen Haug