Please post here anything else (not relating to Maxwell technical matters)
By Polyxo
#357297
Seems like an extremely cool update for an insane price.
It now also has 16Bit-Support.
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By oz42
#357303
Thanks for the heads-up, just bagged myself a copy!

Looks like a great compliment to PixPlant, etc. and for only $39.95 how can you go wrong!
By numerobis
#357304
yes, it looks interesting, but there is no way to display the tiled texture or did i miss it?!?
By Polyxo
#357306
numerobis wrote:yes, it looks interesting, but there is no way to display the tiled texture or did i miss it?!?
You can preview the tiling on arbitrary 3D-objects.
By JTB
#357319
I have v1.0 too and I will upgrade... It took a long time for v2.0 so there must be something new... The batch processing was really great... If for example you have a folder of JPGs, you can have bump,disp,norm files really fast... and that makes better materials.
By rusteberg
#357377
i assume it imports the mapping data for each imported model (unwrapped uvs)? or is that info arbitrary and it is geared towards tileable diffuse? haven't grabbed the demo to try, wondering if anyone has tested this?
By Polyxo
#357384
rusteberg wrote:i assume it imports the mapping data for each imported model (unwrapped uvs)? or is that info arbitrary and it is geared towards tileable diffuse? haven't grabbed the demo to try, wondering if anyone has tested this?
I guess that it applies its material-variations on the custom UV's of User-Models too (though I got some weird shading defects as I just tried).
But I'd say its focus is creation of generic tileable materials as also Crazybump or Pixplant do.
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By Mihai
#357496
Actually I ment the ability to load a 3D model, and use that to paint normals in a texture. For example importing a screw model and using that model as a "3D" brush. But it looks like it can already import arbitrary models as well to visualize the normal map.
By numerobis
#357528
@oz42 and Polyxo
thanks! I didn't realize the tiny arrow on the right side to open the editor ;)

but it would still be nice to see the tiling in the map view.
ok you could import a plane as preview object...

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