I've only been using Maxwell under a year, but this is the quickest-rendering product setup I've managed to create. This is open to amendments...
1. Make an extruded surface that smoothly curves from floor to backdrop, like this:
This "stage" should be an appropriate real-world size that's big enough to hold your object.
2. Make a new white material with 230 - 240 as the color value. This is bright white without being impossibly bright. Apply this material to your backdrop/floor object.
3. Create a camera with an EV value somewhere between 9 and 13. The aperture should be quite small if you want some depth of field, otherwise you can set it to ~15+.
4. Create one or two emitters floating in the air near your object. Placement of these is up to you. In their properties, click "hide from camera." These are to create clear highlights. Maxwell resolves this type of lighting quickly. If the watts are going above 500 consider tweaking other settings, such as in step (3)
5. If you've gotten to a point where your exposure is ridiculously dark, just bump the ISO up by 100's until it's right.
6. Optionally use an HDR in Image Based Lighting. This should give your reflections and shading a bit more detail and believability. However, to rely solely (without spotlight emitters) on HDR lighting can cause a lot of headaches, and is guaranteed to increase your render time. For a more basic setup use a constant dome.
7. Get rid of camera vignette (Simulens -> Devignetting: 100%)
These settings have helped me with product shots, I don't claim them to be theoretically superior! The resultant setup is a really low-key, somewhat boring scene, and should just be used as a starting point for more interesting setups.