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By Tok_Tok
#356277
BAM! I got another problem with lighting :roll:

Image

Why are those white dots all acros the globe? I already tried lowering the bump map value and increasing the mesh density but that doesn't solve the problem..
The emitter is in a glass sphere along with the globe, the glass sphere is slightly larger then the globe but it's hard to see. Then the emitter is in the space between the globe and the outside of the glass sphere.

Any ideas?

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