All posts related to V2
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By Tim Ellis
#355827
Fernando Tella wrote:May I ask how this grass thing is applied/used? :)
As a modifier applied to an object. You can then add multiple modifiers to the same object to add different grass blade types, density, length, materials and more.

Tim.
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By Fernando Tella
#355834
Tim Ellis wrote:
Fernando Tella wrote:May I ask how this grass thing is applied/used? :)
As a modifier applied to an object. You can then add multiple modifiers to the same object to add different grass blade types, density, length, materials and more.

Tim.
Easy! Thanks Tim. I think I'm dropping grass-o-matic.
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By Hervé
#355835
Fernando Tella wrote:
Hervé wrote: The tree is a scan I did in our local forest (Bambesh) here in Luxembourg, and moss was part of it.. ... voila.. :D
A 3d scan?
yes, only the wood, all the rest is just a ground made in Modo..
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By jomaga
#355852
Yes, I noticed it, I think it's my mistake, there are shadows from HDRI + forgot to uncheck sunlight
The grass texture is a bitmap
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By polynurb
#355853
sunlight + hdri lighting channel now possible, like in 1.7?
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By jomaga
#355855
Right! It's the reflection. Too reflective material indeed
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By Q2
#355861
H O L Y - S M O K E S... This new Maxwell version is going to be just awesome.
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

Q!
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render engines and Maxwell

"prompt, edit, prompt" How will an AI r[…]