By crcgrp
#355705
Hey guys, maybe you can help me out. I am rendering the inside of a corridor and for lighting I have two long rectangle planes going down the corridor at the wall/ceiling corner, but not touching anything. They seem to be brighter/more burn the farther away from the camera. I'm wanting a nice uniform light all the way down. What am I doing wrong?

Image
By JDHill
#355708
Can't say much without taking a look at the model & materials. It looks like you have some highly-reflective walls there; those will be difficult. Also, it looks like this is rendered with the draft engine -- is that correct? This is definitely a situation for the production engine. I would prove the scene first at a much lower resolution, and of course, check that the emitter geometry is not using more triangles than necessary. The lens also looks like it may have a lot of vignetting in this shot -- you might try disabling vignetting and see what effect that has.
By crcgrp
#355786
Thanks, I'll give those ideas a shot today. It was the production engine, it was really early in the render, maybe that's why it looks like it's the draft.
By numerobis
#355788
crcgrp wrote:To disable vignetting, do I enable Devignetting? And what percentage?
yes.
as much as you like. 100% devignetting means no vignetting ;)
(and you don't need to rerender it. just open the mxi and change the vignetting)
By crcgrp
#355789
new quick render, vignetting off, still getting the falloff in light near the camera.
light source is just a large plane with a skp mat set to the emitter preset. Messed around with multi-light and camera options and still get the falloff in light.

Image
By crcgrp
#356049
Hey, sorry I haven't got back to this. Been nusy with other renders.
Anyways, if I isolate everything except for a simply floor plane then it doesn't seem to do the light fall off.

So, not sure what's going on there.
render engines and Maxwell

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