- Sun Mar 04, 2012 8:32 pm
#353475
Hi.
First at all - sorry for those noob questions (and also for weak english, but i hope u will understand me), but i have no experience at such programs. Already i tried Kerkythea, but cause of lack tutorials i gave up.
I wanted to ask about 'ready to go' materials which i have downloaded from Maxwell Render Resources. If i load such material into sketchup, is it ready to use? Or i have to make some changes at 'bump mapping and other options' and at sketchup texture editor have i change size etc?
For example - today i wanted to render kitchen visualisation, and to make it more interesting - add 2 oranges on table.
While rendering i get something like this:

It looks more like bulbs, then oranges ;p
What do i do wrong?
At window i set up emmiting surface (someone made post how to make indoor visualisations and said that its better to use emmiter than use outside light) - (15 000 W, when i tried to make it like 100-500W whole room wasn't bright enought).
Settings looks like this:




I have also problem with grassy, and stone '3d-looks-like surfaces'.
Getting things like this one:

All settings are same as above.
Can someone tell me what im doing wrong?
And if its all about the settings - tell me exactly how i should set it up?
First at all - sorry for those noob questions (and also for weak english, but i hope u will understand me), but i have no experience at such programs. Already i tried Kerkythea, but cause of lack tutorials i gave up.
I wanted to ask about 'ready to go' materials which i have downloaded from Maxwell Render Resources. If i load such material into sketchup, is it ready to use? Or i have to make some changes at 'bump mapping and other options' and at sketchup texture editor have i change size etc?
For example - today i wanted to render kitchen visualisation, and to make it more interesting - add 2 oranges on table.
While rendering i get something like this:

It looks more like bulbs, then oranges ;p
What do i do wrong?
At window i set up emmiting surface (someone made post how to make indoor visualisations and said that its better to use emmiter than use outside light) - (15 000 W, when i tried to make it like 100-500W whole room wasn't bright enought).
Settings looks like this:




I have also problem with grassy, and stone '3d-looks-like surfaces'.
Getting things like this one:

All settings are same as above.
Can someone tell me what im doing wrong?
And if its all about the settings - tell me exactly how i should set it up?