- Fri Jun 17, 2005 7:01 pm
#35340
Since Maxwell is physically based what about a way to render out the UV and/or the IR of a scene. This would really only be useful for design purposes, but may lead to interesting viz uses as well. I can see where it would be useful when designing daylighting systems for buildings, or if there was a need to test the design of a UV/IR filter, though this may require a new material type.
Which brings me to my next wish: a phosphorescent material. It's probably utterly useless (it's a whishlist), but I think it could lead to interesting animations: say it starts with a bright flash, the material starts to glow, then slowly fades over time. A CRT would be easier to make as well…I realize there are ways to fake this effect, but Maxwell is physically accurate so we shouldn't have to resort to those fakes.
Which brings me to my next wish: a phosphorescent material. It's probably utterly useless (it's a whishlist), but I think it could lead to interesting animations: say it starts with a bright flash, the material starts to glow, then slowly fades over time. A CRT would be easier to make as well…I realize there are ways to fake this effect, but Maxwell is physically accurate so we shouldn't have to resort to those fakes.

- By Jochen Haug