This is Amazing!rusteberg wrote:how's this?
Originally Maxwell could not have texture maps in an S.S.S. slot. Has that changed?
What is the method of getting non-single rgb surface?
This is Amazing!rusteberg wrote:how's this?
It might be time to upgrade then!Fernando Tella wrote:Since V2 the sss component is part of each BSDF layer.
Anyway it's amazing!

yes but Force Fresnel is on..RnR01 wrote:@ rusteberg
That looks very, very nice! Good job! Just wondering: does the slime layer actually do anything? I'm asking, because both its reflectance colours are set to black...
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