All posts related to V2
#351813
Half Life wrote:SketchUp can do that easily via its photo-matching functions -- but it will only look right for the one camera angle unless you have multiple photos from different angles. (you can match all of them if you do).

http://support.google.com/sketchup/bin/ ... swer=94919

Best,
Jason.
Yes, but there is still no simple way of camera mapping implemented in Maxwell if I'm not mistaken.
#351814
There's not really a simple way to do what you want anywhere -- even in SketchUp it isn't simple (easy yes, simple no)... and that's the simplest method I've seen for the type of thing you want.

Do bear in mind you can use the SketchUp plugin to export to Maxwell Studio and you do not need to use the "Pro" version of SketchUp any longer to use the plugin -- so it wouldn't cost you anything but a little time to try.

Best,
Jason.
#351815
Half Life wrote:There's not really a simple way to do what you want anywhere -- even in SketchUp it isn't simple (easy yes, simple no)... and that's the simplest method I've seen for the type of thing you want.

Do bear in mind you can use the SketchUp plugin to export to Maxwell Studio and you do not need to use the "Pro" version of SketchUp any longer to use the plugin -- so it wouldn't cost you anything but a little time to try.

Best,
Jason.
I have a workaround in maya -- it's the fourth post in this thread

http://www.maxwellrender.com/forum/view ... 01&t=35878

unless there is a simpler way from Maya I'm missing
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