- Wed Nov 30, 2011 5:03 pm
#350139
Hey all,
as you can see I'm a brand new user here. I am also a new user to Maxwell studio, therefore I apologize whether this sounds a bit naive to the most of you
I have an issue with materials I am not able to handle alone, though in the past I solved my problems by reading the manual or surfing in here.
The all thing is about - I am modelling in Sketchup, then exporting my model and eventually working on it in Maxwell studio. It was all flowing nicely, but then I noticed some of my objects are rendered as if they were made of some sort of mirroring glass excepted for one or two faces where the right texture actually displayed.
Nothing to do with geometry I guess - they are cubes or volumes extruded from simple forms. I thought it was regarding the way I export the whole model - maybe too many objs or simply some errors within the process - then I tried exporting just the damaged objects, one by one, and then importing them again in the main model but even so they still keep the same wrong appearance in the final image.
Of course I can't go any further with my render - meaning I can't set any light or adjust any texture - if since the beginning I have such an error.
I am attaching here what happens if I render one of the damaged obj without any texture applied. I exported the selection and just opened it with MXS. As you can see it seems that one face is correctly displaying the purple default material, one is weirdly divided in two and the third one is mirroring the blue environment. When something stands behind the obj you can actually see through it and see what's behind from the mirroring face (as you can see in the second image).


So, now the question is: how can I avoid it? is it all concerning the modelling phase or has it to do with maxwell' settings?
Thank you in advance for helping
as you can see I'm a brand new user here. I am also a new user to Maxwell studio, therefore I apologize whether this sounds a bit naive to the most of you

I have an issue with materials I am not able to handle alone, though in the past I solved my problems by reading the manual or surfing in here.
The all thing is about - I am modelling in Sketchup, then exporting my model and eventually working on it in Maxwell studio. It was all flowing nicely, but then I noticed some of my objects are rendered as if they were made of some sort of mirroring glass excepted for one or two faces where the right texture actually displayed.
Nothing to do with geometry I guess - they are cubes or volumes extruded from simple forms. I thought it was regarding the way I export the whole model - maybe too many objs or simply some errors within the process - then I tried exporting just the damaged objects, one by one, and then importing them again in the main model but even so they still keep the same wrong appearance in the final image.
Of course I can't go any further with my render - meaning I can't set any light or adjust any texture - if since the beginning I have such an error.
I am attaching here what happens if I render one of the damaged obj without any texture applied. I exported the selection and just opened it with MXS. As you can see it seems that one face is correctly displaying the purple default material, one is weirdly divided in two and the third one is mirroring the blue environment. When something stands behind the obj you can actually see through it and see what's behind from the mirroring face (as you can see in the second image).


So, now the question is: how can I avoid it? is it all concerning the modelling phase or has it to do with maxwell' settings?
Thank you in advance for helping
