All posts related to V2
By jfrancis
#350027
Image
(above is a photo from wikipedia)

Where do the various reds, oranges and yellows come from?

Should I just pick a color, say 1800 K, and let exposure and overexposure do all the rest of the work turning oranges into yellows?

When I soft-mask an orange emitter the gray zone in the mask just gives me a darker orange (brown) when I wish it gave me an altogether cooler Kelvin value (red).

Is there a way to map Kelvin to grayscale mask?
Last edited by jfrancis on Sun Nov 27, 2011 4:20 am, edited 1 time in total.
By rusteberg
#350047
jfrancis wrote:What if I build all my color variation into a single 32-bit texture map and map it?
that's what i would do. here's an image i pulled off the web and opened in maxwell then saved as mxi and used in the emitter slot.

Image
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