- Mon Nov 21, 2011 10:09 pm
#349789
Hi,
Alias data, tessellated and exported as OBJ, can only be rendered via Maxwell Studio, which works fine and gives good results. But - how can simple surface textures be applied to the OBJ import in Maxwell Studio? You know, textures that "just follow" the surface like in the screenshot below? So far, it seems that texture mapping is available only in solid/projective fashion in MXST? Am I missing something basic here - or is there a recommended workaround for Alias users that want to render with MXST?
Thank you very much in advance!

Alias data, tessellated and exported as OBJ, can only be rendered via Maxwell Studio, which works fine and gives good results. But - how can simple surface textures be applied to the OBJ import in Maxwell Studio? You know, textures that "just follow" the surface like in the screenshot below? So far, it seems that texture mapping is available only in solid/projective fashion in MXST? Am I missing something basic here - or is there a recommended workaround for Alias users that want to render with MXST?
Thank you very much in advance!
