- Thu Nov 10, 2011 1:06 am
#349372
I'm working in Studio and wondering if there are any known problems using Zbrush AUV or PUV tile UV maps and Maxwell displacement? I am testing bringing maps over from ZB and I can't get anything close to right just yet - but mainly my meshes are showing big gaps or totally falling apart/exploding. I have played with recalculating smoothing etc and various displacment sub-d and height values without much luck.
Also: does pre-tessellated disp. work with Fire? Can't seem to get that happening at all.
Thanks in advance
b
Also: does pre-tessellated disp. work with Fire? Can't seem to get that happening at all.
Thanks in advance
b
Brett Simms
http://www.heavyartillery.com
http://www.heavyartillery.com