By micheloupatrick
#349114
It seems that I can't get pretesselated displacement to work in Maya 2012 (I haven't tried in Studio, as I don't use it).

Here is what I get when using the "old" (on the fly) setting :

Image

But when I switch to pretesselated, I get this :

Image

As I have said so many times in the past when fiddling around with 3D, "I must be missing something, but what?"
By micheloupatrick
#349145
I am using a TIFF32 file, but here too switching from Greyscale to RGB did the trick :

Image

Rendering is indeed faster that with the "on the fly" method, but eats up a lot of memory. The height of the displacement isn't exactly the same, but that's no problem.

Definitely a great addition!
User avatar
By Mihai
#349329
Yup, with pretesselated you have to be careful with the subdivision setting as all triangles created before rendering and kept in memory. With each subdivision it doubles the triangle count so it's an exponential increase of triangle count.
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]