All posts related to V2
#349218
I've got a 3D model in studio which I've covered with a texture of white binary numbers on black. And the background is black. I've rendered this way as I want to somehow get rid of the black.

Is there a way of rendering out with the black as transparent? Or another way?

Selecting colour range and refine edge in Photoshop isn't working well.
#349227
Fernando Tella wrote:
brodie_geers wrote:If you just slap that same texture into the material's opacity channel it should clip out the black part (the background) and leave the white part (the numbers).

-Brodie
+ render an alpha pass
If you follow those instructions an alpha pass would probably be redundant as there should be nothing to clip out in post as it's already done within the material. Same idea as using a clip map for tree leaves.

-Brodie
#349238
I can't create an opacity mask/clipping mask because the actual black part of the aeroplane cannot be transparent - I want the binary to only be seen on the side that I'm looking at and not show through from the far side.

Like this

Image

Not this

Image
#349263
All I'm trying to do is crop out the black and leave the white binary to then overlay onto another image in Photoshop. So wondering if I can do that using Maxwell rather than selecting the black in Photoshop which is fiddly and not that crisp.
Mihai wrote:I don't really get what you're trying to do. What is the final render supposed to look like?
#349270
w i l l wrote:I can't create an opacity mask/clipping mask because the actual black part of the aeroplane cannot be transparent - I want the binary to only be seen on the side that I'm looking at and not show through from the far side.

Like this

Image

Not this

Image
It'd definitely depend on what shape you're applying it to, but in this case could you not just cut the cylinder model in half and apply the clipping mask to just that front surface? Maybe that technique could be applied to the model you're working with.
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