By Half Life - Mon Sep 12, 2011 12:22 pm
- Mon Sep 12, 2011 12:22 pm
#346980
Are you using the multi-map exporter plugin for ZBrush?
Best,
Jason.
If that's the case some light retopo to the nose should resolve the issue, because from level 3 a 16-bit displacement works perfectly for pretty much everything else.Bubblegummonster wrote: thanks for taking a look. Yes I forgot to say that I wasn't exporting it at level 1, I was exporting it at level 3. Level 3 should have enough detail to allow displacements to work.
I think I'm just going to have to go with Mental ray for this, which is a shame as I love the simplicity of Maxwell.
Are you using the multi-map exporter plugin for ZBrush?
Best,
Jason.
My Video Tutorials: Maxwell Render 3 Materials