All posts related to V2
#347212
I'm trying to save an 32bit image from a couple of mxi files with a resolution of 8192x6224.
I tried on both a mac and a windows 7 and in both cases Maxwell just quits as soon as I OK the save as.
Only saving to a 8/16bit seem to work.
Trying to open the mxi's in Photoshop or After Effects also makes the host application quit.
So I have no way currently to save the render images in 32 bit (yes I tried also HDR and TIFF).

Any suggestions? workarounds? Nearest bridges?
:)

Gianca
#347217
I can create but not open tiff 32 (no crash). Although I can create and open exr and hdr in 32 bit mode but it saves gamma wrongly.

Some things I noted.
It seems to me that Maxwell saves hdr images where the scene has setup the gamma at 2.2 to something close to gamma 1.0.
If I save hdr at gamma 1.0 instead of 2.2 it goes below to something around gamma 0.6. So I guess Maxwell does take gamma value into account when it's saving hdr images, but with an offset from 2.2 to 1.0
So to fix that I need to save from Maxwell and open in Irfanview (with plugins) and increase the gamma back from 1.0 to 2.2.

exr file format is a bit different story, it works but I need to increase both gamma and contrast.
In irfanView I need to increase contrast by 40 and gamma from 1.0 to 1.85.

To note, IrfanView shows color correction values like gamma at 1.0, contrast, brightness, saturation, rgb, all at 0 so it's a "relative" color correction

8bits looks exactly as what Maxwell shows in its render view.
#347218
gianca wrote:I'm trying to save an 32bit image from a couple of mxi files with a resolution of 8192x6224.
I tried on both a mac and a windows 7 and in both cases Maxwell just quits as soon as I OK the save as.
Only saving to a 8/16bit seem to work.
Trying to open the mxi's in Photoshop or After Effects also makes the host application quit.
So I have no way currently to save the render images in 32 bit (yes I tried also HDR and TIFF).

Any suggestions? workarounds? Nearest bridges?
:)

Gianca

are you saving to a network location?

i had trouble saving large hdr over the net sometimes.

.. maybe try opening the mxi in 64bit photoshop. i know that works with 8k images.
#347233
I did try to copy mxi files locally, and save exr locally as well.
The only difference I got is that it Maxwell crashes quicker...
:D

[/quote]
polynurb wrote:
gianca wrote:I'm trying to save an 32bit image from a couple of mxi files with a resolution of 8192x6224.
I tried on both a mac and a windows 7 and in both cases Maxwell just quits as soon as I OK the save as.
Only saving to a 8/16bit seem to work.
Trying to open the mxi's in Photoshop or After Effects also makes the host application quit.
So I have no way currently to save the render images in 32 bit (yes I tried also HDR and TIFF).

Any suggestions? workarounds? Nearest bridges?
:)

Gianca

are you saving to a network location?

i had trouble saving large hdr over the net sometimes.

.. maybe try opening the mxi in 64bit photoshop. i know that works with 8k images.
#347246
Looks like you're running out of ram. How much do you have installed?

As a work around I guess you could save ldr tifs or pngs from your render at different exposures, then merge those in PS using File>Automate>Merge to HDR.
The MXI is probably crashing PS as well because of not enough ram.
#347247
Aji Enrico wrote:What versions are you using for MW and OS?
Would you be kind to share a mxi file over a test scene that fails?
I'm using the latest versions of Windows 7 and OSX, and Maxwell as well: all is running on the latest MacPro 12 core.
I tried on a similar system and I got the same result.
I think I got plenty of RAM: 24Gb and I'm also monitoring the memory as I'm saving the file and as far as I can tell there is plenty available.
I would be kind enough to share mxi files, however my client wouldn't as the project I'm working on is heavily under NDA.

What I can do is as soon as I got some time I'd like to try to replicate the bug with the following steps:
1 make a million polygon terrain
2 render it in Maxwell at 8192x6224
3 try to save it an exr/hdr/tiff32 from the mxi file
If anyone can also try to replicate these steps on a similar system would be great.

BTW I also cannot render this scene at higher resolution than 8192x6224: memory seems plenty, but the render will fail consistently if I render above the aforementioned resolution. I experienced a similar problem while rendering some images for the current Svedka print campaign as I did run into a wall trying to render at the client chosen resolution.

Cheers,
Gianca
#347249
I was able to replicate the bug by repeating the steps I mentioned in my post below.
I don't think it's necessary to upload my scene, but I will be happy to do so under request: the mxi is 1.6Gb big, so I may not be able to send it trough convention email nor I will be able to do it while at work, so it got to be later tonight (PCT).

Cheers,
Gianca
gianca wrote:
Aji Enrico wrote:What versions are you using for MW and OS?
Would you be kind to share a mxi file over a test scene that fails?
I'm using the latest versions of Windows 7 and OSX, and Maxwell as well: all is running on the latest MacPro 12 core.
I tried on a similar system and I got the same result.
I think I got plenty of RAM: 24Gb and I'm also monitoring the memory as I'm saving the file and as far as I can tell there is plenty available.
I would be kind enough to share mxi files, however my client wouldn't as the project I'm working on is heavily under NDA.

What I can do is as soon as I got some time I'd like to try to replicate the bug with the following steps:
1 make a million polygon terrain
2 render it in Maxwell at 8192x6224
3 try to save it an exr/hdr/tiff32 from the mxi file
If anyone can also try to replicate these steps on a similar system would be great.

BTW I also cannot render this scene at higher resolution than 8192x6224: memory seems plenty, but the render will fail consistently if I render above the aforementioned resolution. I experienced a similar problem while rendering some images for the current Svedka print campaign as I did run into a wall trying to render at the client chosen resolution.

Cheers,
Gianca
#347295
Yes, I think so too that the first step of my bug workflow it's not necessary: this seems just the inability of maxwell to save a 32bit file from a mxi above a certain resolution, it does not seem to matter what's in the image.

So the current workflow to replicate the bug would be:

1 render any Maxwell scene at 8192x6144
2 try to save it an exr/hdr/tiff32 from the rendered mxi file

I confirm the steps above will crash Maxwell.
I tried also to do the same at resolution 7168x5376 and Maxwell did not crash, so the issue lie somewhere between 7168x5376 and 8192x6144 resolution.

Gianca
Aji Enrico wrote:Confirming that this is reproducible following the steps above
Exception Code: c0000005 (memory i guess)
Tested on 8GB 64bit win7 & MW

Edit:
Doesn't matter if I use 2 000 000 polygons or 32 000, there's also 4GB free ram space before saving file
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