- Tue Sep 13, 2011 12:11 am
#346999
issue
There is a material scale problem if the real-scale (meters) option is used for mxm materials. The problem occurs when exporting to MR or Studio via
a plugin when real-scale texture maps are used in the host program. Basically, the material scales either too big or too small.
workflow
real-scale is an important option for me because my materials are primarily architectural materials, scale needs to be controlled. Most of my mxm materials are created this way.
Ideally, once I establish the correct scale in meters for a texture map, I should be able to apply the material any object.
What I found is that real-scale (meters) works great if you do all your texturing inside of studio. However, if you use textures at real-scale inside another program, such as sketchup or
microstation, the exporter will enlarge the mxm material by a factor equal to the numeric value inside the mxm.
The workaround as I understand it, is to use 'relative scale' mxm materials, this will allows the plugin to export correctly. Unfortunately, if I want to do additional texturing inside of Studio,
relative scale will not work because it is not ideal for architectural materials.
challenge
It seems that there are two methods of controlling material scale which don't work well together. This is a huge problem as it compromises the ability to maintain a consistent material library.
I don't have much interest in maintaining both a real-scale and relative scale variant of the same material.
I am not sure what Next Limit has in the pipeline, but here are a couple of suggestions:
1) Ideally, Studio would automatically recognize the conflict when importing from a plugin and make the adjustments on the fly. It seems to be a relatively simple problem to resolve since mxm uses the same textures whether relative or real scale is used.
2) The mxed could have a 'global scale' option to adjust the scale of all maps with one toggle, versus adjusting each map independently.
3) The mxed could have an option to export a 'real-scale' or 'relative-scale' version of the material.
solution
Any word from Next Limit on future development would be greatly appreciated.
There is a material scale problem if the real-scale (meters) option is used for mxm materials. The problem occurs when exporting to MR or Studio via
a plugin when real-scale texture maps are used in the host program. Basically, the material scales either too big or too small.
workflow
real-scale is an important option for me because my materials are primarily architectural materials, scale needs to be controlled. Most of my mxm materials are created this way.
Ideally, once I establish the correct scale in meters for a texture map, I should be able to apply the material any object.
What I found is that real-scale (meters) works great if you do all your texturing inside of studio. However, if you use textures at real-scale inside another program, such as sketchup or
microstation, the exporter will enlarge the mxm material by a factor equal to the numeric value inside the mxm.
The workaround as I understand it, is to use 'relative scale' mxm materials, this will allows the plugin to export correctly. Unfortunately, if I want to do additional texturing inside of Studio,
relative scale will not work because it is not ideal for architectural materials.
challenge
It seems that there are two methods of controlling material scale which don't work well together. This is a huge problem as it compromises the ability to maintain a consistent material library.
I don't have much interest in maintaining both a real-scale and relative scale variant of the same material.
I am not sure what Next Limit has in the pipeline, but here are a couple of suggestions:
1) Ideally, Studio would automatically recognize the conflict when importing from a plugin and make the adjustments on the fly. It seems to be a relatively simple problem to resolve since mxm uses the same textures whether relative or real scale is used.
2) The mxed could have a 'global scale' option to adjust the scale of all maps with one toggle, versus adjusting each map independently.
3) The mxed could have an option to export a 'real-scale' or 'relative-scale' version of the material.
solution
Any word from Next Limit on future development would be greatly appreciated.