- Mon Aug 08, 2011 3:55 am
#345951
Hi,
having waited for well over two years now for MR to support GPU rendering, I think I've read pretty much every article in this forum regarding GPU rendering yet I still don't quite understand what the difficulty is in implementing this for MR. Can anyone with a background in render engine design explain this to me/us?
3D is my hobby, professionally I often deal with rather complex problems in the science / computing world (I'm an Astrophysicist and develop lots of software for that), so I do have a fairly good grasp of the algorithmic challenges of implementing parallel algorithms, however, since MR already supports multiple processors, the hard bits have already been figured out so it should only be a software engineer's task of interfacing the CUDA libraries and the rest comes home free? So (in urgent voice) why is this not here yet?
Or am I missing a very fundamental issue here?
Cheers
- Balt
having waited for well over two years now for MR to support GPU rendering, I think I've read pretty much every article in this forum regarding GPU rendering yet I still don't quite understand what the difficulty is in implementing this for MR. Can anyone with a background in render engine design explain this to me/us?
3D is my hobby, professionally I often deal with rather complex problems in the science / computing world (I'm an Astrophysicist and develop lots of software for that), so I do have a fairly good grasp of the algorithmic challenges of implementing parallel algorithms, however, since MR already supports multiple processors, the hard bits have already been figured out so it should only be a software engineer's task of interfacing the CUDA libraries and the rest comes home free? So (in urgent voice) why is this not here yet?
Or am I missing a very fundamental issue here?
Cheers
- Balt