All posts related to V2
User avatar
By jvanmetre
#343726
Want to use HDR to light scene and for the background image...going for soft shadows. The object is not on a surface but I want to create shadows that make the object appear to be grounded - using Cinema and MW -- thought about using a shadow catcher -- not sure if that is the technique or is there a better one?

jvm
User avatar
By jvanmetre
#343731
I haven't worked with this in a while...what is throwing me is that the shadow needs to be cast on a surface so I can pick out the shadow and discard the rest of the surface and composite against the background so it appears grounded. I really want a transparent surface that only picks up where the shadows are cast on it and the rest remains transparent -- isn't that reasonable :wink:
User avatar
By polynurb
#343733
jvanmetre wrote: I really want a transparent surface that only picks up where the shadows are cast on it and the rest remains transparent -- isn't that reasonable :wink:

isn't that what a multiply blend on the shadow channel gives?
User avatar
By Bubbaloo
#343734
jvanmetre wrote:the shadow needs to be cast on a surface so I can pick out the shadow and discard the rest of the surface and composite against the background so it appears grounded. I really want a transparent surface that only picks up where the shadows are cast on it and the rest remains transparent -- isn't that reasonable :wink:
It doesn't need to be transparent, but you can invert the shadow channel and use that as a mask if you really want to make it transparent.
User avatar
By jvanmetre
#343738
I'm seeing soft shadows on the surface i've created but when I select the shadow channel in the render viewport, I'm not seeing anything. Is that a function of it taking longer to render the shadows and it just hasn't been long enough or is there a problem with trying to generate shadows with a background HDR or both?
User avatar
By Mihai
#343743
jvanmetre wrote:I haven't worked with this in a while...what is throwing me is that the shadow needs to be cast on a surface so I can pick out the shadow and discard the rest of the surface and composite against the background so it appears grounded. I really want a transparent surface that only picks up where the shadows are cast on it and the rest remains transparent -- isn't that reasonable :wink:
Just hide the plane to the camera, you'll get the render without the plane but still get the shadow pass.
User avatar
By jvanmetre
#343754
Mihai-

I came to that realization as well...although your suggestion has been around for a while, just thought I'd add in that this latest release and the plugin updates really kicks a**.

Cheers!
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