- Mon Jun 13, 2011 5:15 pm
#343668
I do use CS5. I still get quite confused about all the gamma talk. I look forward to the day when there's a more universal cohesive solution...a sort of unified theory that's adapted by all. Maxwell, thank God, takes out many of the complications a 3ds Max/Vray workflow inexplicably introduces, but you still get these issues occasionally, from HDR creators who can further complicate issues.
At this point, I typically know that a gamma is either going to be 1.0 or 2.2 and can usually tell the difference, particularly if it's a photo, and I adjust accordingly. In your case HDR's should be 1.0 because Maxwell will give it a 2.2 curve. If for some reason it already had a 2.2 curve, when Maxwell does it's thing, it means you'll have a gamma of 4.4 (I'm sure that's not actually how the math works out but you get my point - the gamma is too high giving it the washed out look). From what I recall PS will also apply a 2.2 gamma to a 32 bit image. So if it looks right in PS it should look right in maxwell.
The .45 is a mathematical thing. I think it's actually like .445 or something like that, maybe someone can help me out there. Basically 1.0 is a straight line, 2.2 is a curve that goes up a bit in the middle and .45 is the opposite (it goes down a bit in the middle by an equal amount). So applying a gamma of .45 to something with a gamma of 2.2 will straighten it back out to a line (gamma 1.0).
So, to your situation, if it looks right in PS, there may be some other issue. Is your background composed of a 32 bit .hdr image put into the Background slot of the IBL channel?
-Brodie