- Tue May 31, 2011 12:01 pm
#343285
Hello.
What is the secret behind the camera and the scene scale? I have issues to adjust the FStop sometimes. A Value of 64 is supposed to be an "infinite" FStop. But sometimes it simply does not work and I still get DOF. It does not make a differnece to just change from cm to m. I actually need to scale the geometry to a "real - World" scale. But what if I render sureal elements or cartoon characters? Whats the rule of thumb?
Same question for the emitters. I have realised that the value in efficacy is basically a very importand part in the power-settings, but I have no clue how to set it up correctly. I think a 60W bulb or even a 20W one can lite a room to a certain extent but the efficacy - value changes the emitter appearance dramatically. So again, whats the rule of thumb here?
Cheers in advance.
What is the secret behind the camera and the scene scale? I have issues to adjust the FStop sometimes. A Value of 64 is supposed to be an "infinite" FStop. But sometimes it simply does not work and I still get DOF. It does not make a differnece to just change from cm to m. I actually need to scale the geometry to a "real - World" scale. But what if I render sureal elements or cartoon characters? Whats the rule of thumb?
Same question for the emitters. I have realised that the value in efficacy is basically a very importand part in the power-settings, but I have no clue how to set it up correctly. I think a 60W bulb or even a 20W one can lite a room to a certain extent but the efficacy - value changes the emitter appearance dramatically. So again, whats the rule of thumb here?
Cheers in advance.