- Thu May 19, 2011 1:24 pm
#342891
Hi,
now as scenes become more complex I am having some impact in the way that MWS doesn't recognize multi-material assignments from OBJ files. The imported geometry has also some issues (open faces etc) if not imported as tesselated, but this is another topic.
I created a demo scene ... a simple cube with 3 sides assigned the colors red, green and blue each. I would expect to get the same result in MW Studio after importing. If MW Studio couldn't create the materials for whatever reason, it should create at least the triangle groups to make it easier the to apply the material afterwards.
EDITED: forgot to include the thin for the OBJ file:
http://dl.dropbox.com/u/15295616/cube.obj
http://dl.dropbox.com/u/15295616/cube.mtl
I extracted this from the OBJ file I created:
BTW: I tried to export as 3DS format and then import into MWS but then it tells me that is wants to be relaunched as 32bit application ... no clue what that means or how to do that on OSX.
Anyone else struggling over this?
Regards.
now as scenes become more complex I am having some impact in the way that MWS doesn't recognize multi-material assignments from OBJ files. The imported geometry has also some issues (open faces etc) if not imported as tesselated, but this is another topic.
I created a demo scene ... a simple cube with 3 sides assigned the colors red, green and blue each. I would expect to get the same result in MW Studio after importing. If MW Studio couldn't create the materials for whatever reason, it should create at least the triangle groups to make it easier the to apply the material afterwards.
EDITED: forgot to include the thin for the OBJ file:
http://dl.dropbox.com/u/15295616/cube.obj
http://dl.dropbox.com/u/15295616/cube.mtl
I extracted this from the OBJ file I created:
Code: Select all
It is quite self-explanatory if you look at it. The "usemtl" tells which material to use for specific faces, so why MWS doesn't use that info?usemtl Default
f 4/1/4 2/2/2 1/3/1 3/4/3
usemtl blue
f 6/5/6 8/6/8 7/7/7 5/8/5
usemtl Default
f 6/5/6 5/8/5 1/3/1 2/2/2
usemtl green
f 8/6/8 6/5/6 2/2/2 4/1/4
usemtl red
f 7/7/7 8/6/8 4/1/4 3/4/3
usemtl Default
f 5/8/5 7/7/7 3/4/3 1/3/1
BTW: I tried to export as 3DS format and then import into MWS but then it tells me that is wants to be relaunched as 32bit application ... no clue what that means or how to do that on OSX.
Anyone else struggling over this?
Regards.


- By Mark Bell
- By Mike Amos 20251018183343