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#342930
Yeah I just threw down some color in the non essential areas (since they will covered by spandex) -- since ZBrush doesn't have a swatches palette I just used the non-essential areas as a color mixer (of sorts).

I'm working on the costume -- I'm going for the old brown and tan version... but Pat does sound tempting :wink:

Best,
Jason.
#342938
Half Life wrote:The logical argument for being able to do it in Studio would be to standardize the tool so that the various implementations of hair/fur in any given software package didn't come into play too much when a user switches from one to another... well, that and it would be cool for people like Lars and myself who use the ZBrush model in Studio with no intermediate package :D
Oh, that would be nice...but would probably require a "haircutting and styling" functionality in Maxwell Studio...and wind simulation. :D
Or maybe it can be done with materials and color/lenght/direction maps? Never worked with hair in software....not sure what solutions there are out there. Such a solution could probably be used for grass too, something for the archwiz renderpeople here?

Back to Wolverine:
The color mixer part (I was suprised there, it looked intentional to me) / bruises gives it a cool feel of "just after a battle"... maybe you could try one version of him with his civilian clothes: Jeans, boots and one of these upper body options: t-shirt / sleveless t-shirt / no top.
(feels like a waste to cover up a really cool fighter texture :D )
#342950
Well if the hair works really well I may try one with him in civilian clothes -- I could even do a weapon X type deal with him more or less naked and the wires and tech all over him (that would be cool).

Colorwise I'm trying for a Frazetta Conan type feel -- but it is just polypaint, it can be changed at any point, and some battle damage is certainly doable.

I'm trying to remain flexible since I just don't know what the tool NL will give us will look like, and that will impact alot of what is possible.

Best,
Jason.
#342952
Considering how far you've gotten on the difficult thing ( body and skin ), I'd probably try to make hair on masked singlesided surfaces... just to see how it looks. Then revisit it if we get some cool hair functions in Maxwell. :mrgreen:

And the weapon x concept is a great one!
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