Please post here anything else (not relating to Maxwell technical matters)
By ricardo
#342707
There was an application that would work standalone or a PS plugin that was great creatimg seamless textures. I just can't remmember the name. Any ideas?

EDIT: Got it, filter forge. Sorry for asking before researching it right.
Last edited by ricardo on Sun May 15, 2011 5:54 pm, edited 1 time in total.
By ricardo
#342709
It seems it is no more...
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By Half Life
#342710
If you are simply looking for a fast easy way to get seamless textures then you can get a free Substance that will do that here: http://www.allegorithmic.com/community/ ... -maya-2012

This is for Maya users but it comes with 25 free sample Substances that you can just use the free Substance player app for -- and one of the 25 samples is a seamless tiler.

Fast easy and free :D

Best,
Jason.
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By RobMitchell
#342726
ricardo wrote:It seems it is no more...
Huh... that's interesting. I've had Imagesynth 2 for a while and didn't know this. Shame really, because it's a decent piece of software... Plus I hoped they'd add a Normal Map feature at some point which I guess is out the window now. :p
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By Half Life
#342731
Imagesynth has largely been replaced by Substance Designer and some of the Substance Filters for programs like 3DS Max 2012 and Maya 2012.

The free Substance samples I linked above will give you an idea of why this is more powerful in the long run.

Best,
Jason.
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By Half Life
#342733
Can you believe I had to pay them!!! :lol:

You should see me with Maxwell on other forums, when I find a software I believe in I am relentless (It's so hard to find truly great products).

I've been a big fan of SVG since the standard was first proposed by the W3C -- So as soon as I knew Substance Designer used SVG vector graphics as part of the material design process I was hooked :D

Best,
Jason.
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By Half Life
#342735
Yeah, here's an older wish list thread where I extolled the virtues of SVG support direct within Maxwell materials (about a year ago):

http://www.maxwellrender.com/forum/view ... 33#p323533

Obviously now I would simply prefer Substances to be integrated into MXED as this kills 2 birds with 1 stone -- and it would require less development time and money from Next Limit to implement :D

Best,
Jason.
User avatar
By Half Life
#342737
It might not have been clear before when I said it -- but Allegorithmic (the company that makes Substance Designer) was responsible for both Imagesynth and Mapzone... those products have been depreciated because the Substance technology is far superior.

Best,
Jason.

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