- Wed May 11, 2011 9:29 pm
#342554
Hi all,
sorry in advance if I asking a very dumb question here ... I purchased MW yesterday and still are a total newbie to it.
The following happens. I build up a simple scene with library objects: a sphere, a cube and a plane. The sphere becomes an emitter. I choose "Compact fluorescent 9W cold" the remaining objects stay with the default material.
The objects remain at the default sizes as imported from the MW library, except the plane which is scaled 4x bigger to be able to catch the shadow of the cube. The sphere is positioned 4 grid cells diagonally in front of the cube.
Environment type: NONE
Hit FIRE ... the preview remains dark,
adjust to 90W ...
hit FIRE ... the sphere starts to become slightly brighter than the surrounding black
adjust to 900W ...
hit FIRE ... becoming somewhat brighter ... still total darkness surrounding
...
by 900,000 W the scene becomes similiar of what I would expect to get with the 9W emitter.
What's going wrong here? Any clue?
Thanks in advance.
Kindest regards,
sorry in advance if I asking a very dumb question here ... I purchased MW yesterday and still are a total newbie to it.
The following happens. I build up a simple scene with library objects: a sphere, a cube and a plane. The sphere becomes an emitter. I choose "Compact fluorescent 9W cold" the remaining objects stay with the default material.
The objects remain at the default sizes as imported from the MW library, except the plane which is scaled 4x bigger to be able to catch the shadow of the cube. The sphere is positioned 4 grid cells diagonally in front of the cube.
Environment type: NONE
Hit FIRE ... the preview remains dark,
adjust to 90W ...
hit FIRE ... the sphere starts to become slightly brighter than the surrounding black
adjust to 900W ...
hit FIRE ... becoming somewhat brighter ... still total darkness surrounding
...
by 900,000 W the scene becomes similiar of what I would expect to get with the 9W emitter.
What's going wrong here? Any clue?
Thanks in advance.
Kindest regards,