- Fri Apr 15, 2011 5:06 pm
#341457
Dear All,
There is a basic issue with render settings that
I can't understand: How to get the best render times
by changing the polygon dimensions of your emitter objects.
Below is a Maya scene rendered in Maxwell.
Polygon count 2.4 millions.
Has one emitter polygon object and lit by a sky dome w/o sun

The default render at sampling level 12 completes at 2 minutes 38 seconds on 8-core machine

Keeping all settings the same but scaling the emitter object up by a factor of 2 in all axes
and increasing emitter power to compensate for the reduction in luminance the render
completes in 4 minutes 20 seconds.

At one point I was using emitter dimensions that made the scene render in 10 minutes
and thought, you know, it being Maxwell you'd expect that but accidentally realising
how million polygon count scenes can render so quickly just by adjusting emitter
dimensions makes me worry if my poor understanding of some Maxwell basics
has cost me a lot of rendering time unnecessarily in the past.
Regards
El
There is a basic issue with render settings that
I can't understand: How to get the best render times
by changing the polygon dimensions of your emitter objects.
Below is a Maya scene rendered in Maxwell.
Polygon count 2.4 millions.
Has one emitter polygon object and lit by a sky dome w/o sun

The default render at sampling level 12 completes at 2 minutes 38 seconds on 8-core machine

Keeping all settings the same but scaling the emitter object up by a factor of 2 in all axes
and increasing emitter power to compensate for the reduction in luminance the render
completes in 4 minutes 20 seconds.

At one point I was using emitter dimensions that made the scene render in 10 minutes
and thought, you know, it being Maxwell you'd expect that but accidentally realising
how million polygon count scenes can render so quickly just by adjusting emitter
dimensions makes me worry if my poor understanding of some Maxwell basics
has cost me a lot of rendering time unnecessarily in the past.
Regards
El