- Thu Apr 14, 2011 6:11 pm
#341391
Sanity check guys.
Can you check this out and tell us if we're missing something or if our findings seem correct...
When dealing with IBL/HDRI lighting, the reflections of the environment remain constant on the model in scene regardless of how the far virtual camera is from said model.
We've tested this with several of our first HDRI captures inside our office. When we use these as a reflection map for our car model the desk-fan and windows that were close to the camera appear to be giant when we pull back the virtual camera 3-7 meters from the car. Its hard to notice the effect with the majority of HDRI available for purchase from the various vendors because for the most part they are exterior captures and there's nothing within 7 meters (except the ground) from the capture point.
This would seem to indicate that one must be really careful capturing HDRI scene's where there is anything close to the camera. If there is anything close to the camera during scene capture the reflections in the model will only be correct if the virtual camera is as close to the model as the HDRI capture cam was from that object.
I guess another way of looking at it would be that the HDRI capture cam is acting as a stand in for your model. The relationship between the size/position of the camera and the scene its capturing around it will determine how the reflections look on your object. In essence our model ends up being the size of our capture SLR (ie. it appears to be toy size) and anything that's relatively close to the cam appears huge in the reflection of the object....unless the virtual camera is moved in on the model to the approximate distance that the capture cam was from the 'relatively close' parts of the captured scene. In our HDRI there was a desk fan about one meter away from the capture cam...only when we bring our virtual camera to within one meter does the reflection size seem to be correct in our model.
We haven't been able to find any discussions about the following issue anywhere on this or the other major CG or HDRI-capture forums....maybe its just obvious information but it would be surprising that all of the "How to capture HDRI" threads brush over this.
The only thread on this forum that we could find that mentions this issue (sort of) is
http://www.maxwellrender.com/forum/view ... eflections
and its hard to see the effect because its an exterior capture with nothing very close to the capture cam.
It would seem that if we need to manipulate the HDRI reflections on our model we would need to go the route of creating an actual sphere around our model and mapping the HDRI emitter to the sphere. Thus giving us control of the sphere size in relation to our model.
Can you check this out and tell us if we're missing something or if our findings seem correct...
When dealing with IBL/HDRI lighting, the reflections of the environment remain constant on the model in scene regardless of how the far virtual camera is from said model.
We've tested this with several of our first HDRI captures inside our office. When we use these as a reflection map for our car model the desk-fan and windows that were close to the camera appear to be giant when we pull back the virtual camera 3-7 meters from the car. Its hard to notice the effect with the majority of HDRI available for purchase from the various vendors because for the most part they are exterior captures and there's nothing within 7 meters (except the ground) from the capture point.
This would seem to indicate that one must be really careful capturing HDRI scene's where there is anything close to the camera. If there is anything close to the camera during scene capture the reflections in the model will only be correct if the virtual camera is as close to the model as the HDRI capture cam was from that object.
I guess another way of looking at it would be that the HDRI capture cam is acting as a stand in for your model. The relationship between the size/position of the camera and the scene its capturing around it will determine how the reflections look on your object. In essence our model ends up being the size of our capture SLR (ie. it appears to be toy size) and anything that's relatively close to the cam appears huge in the reflection of the object....unless the virtual camera is moved in on the model to the approximate distance that the capture cam was from the 'relatively close' parts of the captured scene. In our HDRI there was a desk fan about one meter away from the capture cam...only when we bring our virtual camera to within one meter does the reflection size seem to be correct in our model.
We haven't been able to find any discussions about the following issue anywhere on this or the other major CG or HDRI-capture forums....maybe its just obvious information but it would be surprising that all of the "How to capture HDRI" threads brush over this.
The only thread on this forum that we could find that mentions this issue (sort of) is
http://www.maxwellrender.com/forum/view ... eflections
and its hard to see the effect because its an exterior capture with nothing very close to the capture cam.
It would seem that if we need to manipulate the HDRI reflections on our model we would need to go the route of creating an actual sphere around our model and mapping the HDRI emitter to the sphere. Thus giving us control of the sphere size in relation to our model.